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From the introduction:
A group of travellers break their journey on an islet in the River Hest, and there they discover a small ancient structure. As the oncoming storm moves downriver, their serendipitous shelter proves to have a few surprises for them...
This adventure is for any mix of 3-5 Wide Land characters, who need not be acquainted, but the presence of a Priest or two might add further interest. It is intended to be played in a single session.
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