From publisher blurb:
The Oracle Issue 15 - CaravanTheme
Just as all characters are better equipped when they have a bag of holding, a potion of healing and a sunrod, a GM is better equipped when supplied with a steady stream of new material and ideas.
And that's what we have for you here.
This month we bring you, in one fully illustrated PDF the following system-neutral Fantasy RPG material:
Contents
Game Advice - Caravan Culture - mindset, key individuals, using scouting in your game and wagon types
Prophetic Vision - Using divination in your games using prophesy points
game Advice - How prophesy can be used to further your game
Events - Welcome Feast, The Big Show and The Oracles Tent
Advice on ways to use The Big Show in your games
7 Detailed NPCs including a young wanna be half orc acrobat, a dodgy merchant and a missing beast master amongst others
3 New magic items
Music and magic - suggestions on creating five different types of bardic rituals
Steeds - looking at more than just horses, and five different examples provided
10 Card Tarot - bespoke tarot cards to use in your games with two options for use
Gods of the Road - two new deities that your party might meet on the roads
Merchants - story hooks relating to merchant caravans and advice on an emergency side quest to keep ready
Secret Ways - how caravan travellers might use magic
12 Trinkets and treasure
Unexpected - suggestions on an unexpected event to trip up your players
Picture Prompt - designed to get you thinking creatively