From publisher blurb:
The Oracle Issue 16 - Spooky Theme
Just as all characters are better equipped when they have a bag of holding, a potion of healing and a sunrod, a GM is better equipped when supplied with a steady stream of new material and ideas.
And that's what we have for you here.
This month we bring you, in one fully illustrated PDF the following system-neutral Fantasy RPG material:
Contents
Game Advice - Making it Spooky and Show, Don't Tell a Scene
Bag of Rats - 12 Tips for using Rats in Game
7 Uses for Dead Characters - the players might hate you, be warned!
3 Creepy locations including a library that records all sins
Blessed Be His Fur - Meet Rattacus, the Rat God
6 Detailed NPCs including a a ghost, a sorceress, a vengeful warrior, a demon and a vampire
Fun With Bones - how to use skeletons in game
Player Anecdote that shows how a great DM hands a situation
Hal and Roger - Back and talking about three of the strangest creatures they have encountered so far
Safety Card - how to keep players safe, literally
Picture Prompt - designed to get you thinking creatively
Disease Control - how to catch lycanthropy and more
8 Creepy Adventure hooks
4 Truly Uncanny and Different Encounters
10 Trinkets and treasure
Your Hexed - 14 hexes to cast on the player characters!
Final Word - a Rat Lord would like a word with you