From publisher blurb:
Not only do we have advice for those of you who are starting off on their Games Master/Dungeon Master journey but we also have a huge (13 pages) adventure to kick start The Tears of Ishme Adventure Path, which will build to form an entire adventure / campaign. Each episode can be used as a stand alone side quest or one-shot adventure and there are 5e stats for the creatures and key NPCs included
Just as all characters are better equipped when they have a bag of holding, a potion of healing and a sunrod, a GM is better equipped when supplied with a steady stream of new material and ideas.
And that's what we have for you here.
This month we bring you, in one fully illustrated PDF the following system-neutral (adventure has 5e stats) Fantasy RPG material:
Contents
Being a Games Master - Multiple points of advice for the new GM
Digital Tool Box - A review of a handy online monster generator for 5e
12 Adventure Hooks
Tears of Ishme, Adventure Path Episode One - four part side trek (13 pages) with 3 new creatures with full stats (5e) and a fully detailed NPC including stat block (5e)
5 detailed NPCs
4 New creatures as encountered by Hal and Roger
How to Design and Encounter in 10 Minutes - clear instructions for all GMs
Roll Yourself Some Trouble - how to use random tables to inject variety into your games
Picture Prompt - to trigger some creative ideas