From publisher blurb:
The Tears of Ishme adventure path continues this issue with another 5e compatible adventure which can be combined with the previous months adventures or run on its own as a side quest. It features the characters teleporting into an underground shrine and then most likely captured! So, could be easily adapted for almost any ongoing campaign.
This is a fully illustrated fantasy RPG magazine that is system-neutral so fits for ANY fantasy RPG game system. Designed in a modern landscape format this is chock full of ideas for you as a Dungeon Master or Games Master.
This month we bring you, in one fully illustrated PDF the following system-neutral (adventure has 5e stats) Fantasy RPG material:
Contents
Welcome - Pg 3
Anatomy of a Villain - Pgs 6 - 9
Tilting at Windmills - Pgs 10 - 12
Millers, NPCs Story Hooks - Pgs 13
Magical Windmills - Pgs 14 - 16
Creature Report Pg 17
Gengat Pg 18 - 19
Wodlieger Pg 20
Zoki Beetle Swarm Pg 21
Beakpigs Pg 22
Villaneous NPCs Pg 23
Mistress De Milo, City Councellor Pg 24
Skalaglava, Warlord Pg 25
Emmanual Gilderson, Merchant Pg 26
Aster McDonald , Watch Commander Pg 27
Karlown, Ship Yard Owner Pg 28
Captain Lutrin, Smuggler Pg 29
NPC Adventure Hooks Pg 30
Exciting River Crossings Pg 31 - 32
So Bad, They're Good (Quality Villains) Pg 33 - 35
Magic Items Pg 36 - 37
Lowlands, Location Delve 38 - 41
Tears of Ishme, Adventure Path, 5e Side Quest 42 - 49
Bad Boys and Wicked Women AKA Why Being Bad is Sexy 50 - 53
Picture Prompt - 54