Everything has been fine since the age of Arthur, but now disaster has struck, the Wardstone has been stolen from the French and taken to The Other Realm, a place of twisted dreams, of nightmarish monsters and a perpetual twilight.
For years a secret cadre of keepers have made sure that the sacred Wardstones have remained secure, however unbeknownst to humanity there was another. This has remained in The Other Realm, and as its power has waxed and waned so has the access from one world to another. As it has grown in power in recent years so monstrous activity has increased across the known world, testing humanity and seeking the knowledge of the location of the others.
Here lies the mortal danger, should all of the Wardstones be taken to The Other Realm then the thin veil between worlds will be shattered and all humanity’s greatest fears will be set loose in the known world.
Only your band of experienced monster hunters are capable of taking one of the precious Wardstones and entering The Other Realm to retrieve the missing stone, while making sure that the remaining ones do not fall into other diabolical hands…