From publisher blurb:
A parallel Cosmverse of Torg and Torg Eternity
The Paraverse is an alternate Cosmverse for use with the Torg Eternity ruleset.
While it is a separate setting, many of the rules provided can be used directly with Torg Eternity.
The Paraverse is a mix of the original Torg game from the 1990s melded with Torg Eternity.
Most realities have new Perks, and an additional spell, miracle, and/or psionic power (if applicable) and creatures.
Aysle: Enchanting armor through the Law of Enchantment, and magic armor/weapons based on original Torg.
Azteca: A new realm based on the idea presented in the original Torg adventure "High Lord of Earth." 10 Cosm cards for the Realm.
Core Earth: The state of the world in the Paraverse and how Storm Knights can operate without the Delphi Council.
Cyberpapacy: GodNet rules that let the whole party go into the GodNet. New Cyberware.
Living Land: Stalengers as a player race.
Lost Land: A Nile Empire/Living Land mix inspired by the Land Below.
Nile Empire: Weird Science and Terran player characters.
Orrorsh: Lyncanthropy and Vampyrism.
Pan-Pacifica: Martial Arts techniques of original Torg as new Ki-Powers.
Star Sphere: The remnants of a civilization which crashed landed in South America. Biotechnology. Space God Client species as player races.
Tharkold: Grids, new Occultech, and Tharkoldu as a player race.
A GM section with rules for using Battle Mats/Grid combat, over 30 allied NPCs with stat blocks that can be used as connections and a link to join the Circle of Knights organization.
A two-act adventure that takes the Storm Knights from the Living Land and introduces them to Azteca.