From the introduction:
Your travels find you at the hamlet of Grimrane, a cozy array of houses that have been built into the side of a mountain. A small path snakes along the cliffside, leading up and down to the different homes and shops that stick out of the mountain's face. It winds its way up to the top with stairways at the end of each level, and little more than a wooden railing for protection. At the base of the village are farm fields that sit uncultivated and dead, and next to them gives a good clue as to why. There's a completely dried out riverbed coming off the mountain and out into the valley below. Decayed fish skeletons line the bottom, along with some old and wilted seaweed.
...
"You come to The Witch's Stag, a small tavern (or wherever they went) sticking out of the mountain on large oak logs. It's one of the largest buildings in the hamlet and looks like a series of renovations have caused it to bloat out at the sides and tops from its more humble constructions. The new additions are supported by a series of joints and wooden pillars seated into the rock. The whole thing looks a bit haphazard, but is structurally sound. There's a set of chimes blowing softly by the door. Inside your noses are greeted by the smells of cured meats and cheeses that hang from the ceiling. A pair of halfling women are sat by the hearth and a large bookcase, flipping through a pile of books at their side while idly chatting. You see the owner of the establishment, a woman dwarf, bringing a platter of meat and cheese to the halflings. She notices you and gestures you inside, “Hello travelers! Please come in, there's plenty of room.”