Skip to main content

The Player's Guide to Adventurers

Game ID: GID0343197
Collection Status
Description

From the introduction:

Sometimes it’s just not enough to be a Fighter, Thief, Cleric or Wizard. Each of those classes can be fun, but even these four archetypes can vary from culture to culture and campaign to campaign. Even in fantasy literature no two fighters are the same, even if they have similar characteristics and backgrounds. Lancelot is different from Arthur, yet both are undeniably paladins. Robin Hood is different than Ivanhoe though both are warriors.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek