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You hire a driver to carry you North to the thriving trade town of Greenest. You hope to get some rest, exchange goods, and perhaps plant some roots. Along the way you are abruptly stopped and warned of danger. Whether or not you take the advice of the town militia, trouble will find you. Madness or melee, the only way out is to solve the mystery that surrounds the Velna Stop Inn.
This is an adventure for characters levels 1-4 numbering 2-6. Combat is inevitable, but the story will require dialog and roleplay to achieve maximum satisfaction and reward. Everything is flexible and the DM is encouraged to adjust encounters and plot to match their players' expectations and the setting of their campaign.
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