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Description
In The Quest for El Dorado, players take the roles of expedition leaders who have embarked on a search for the legendary land of gold in the dense jungles of South America. Each player assembles and equips their own team, hiring various helpers from the scout to the scientist to the aborigine. All of them have one goal in mind: Reaching the golden border first and winning all of the riches for themselves. Whoever chooses the best tactics will be rewarded!
Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 10 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–10 of 10
Video -TagEoSTQN8
Chairman of the Board top_20_list at 18:11 sentiment: positive
video_pk 12901 · mention_pk 37730
Click to watch at 18:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Hybrid deck-building and modular traversal with thematic appeal
Cons
- Requires abstract card-driven navigation; may be heavy to explain to new players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "I find these styles of games quite frustrating because whatever you do somebody else on their terms ends up undoing"
- "I can't seem to understand why these games are so popular"
- "Massively impressed with this one"
- "an absolute joy to play"
- "I adore this game"
References (from this video)
No references stored for this video.
Video HA5Hl7U5e3c
Foster the Meeple general_discussion at 13:16 sentiment: positive
video_pk 11044 · mention_pk 32509
Click to watch at 13:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tightly designed race
- family-friendly
Cons
- can be heavy if mismanaged
Thematic elements
- deck-building racing adventure
- jungle exploration to El Dorado
- tactical, map-based racing
Comparison games
none
Mechanics (from transcript analysis)
- deck-building — build a deck to move along the route
- racing — race to reach El Dorado first
- set collection — collect terrain cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "we're going to go through all the games that we bought"
- "we acquired them"
- "we made it"
References (from this video)
No references stored for this video.
Video Y1maitqW1gE
Going Analog quiz_show at 6:15 sentiment: positive
video_pk 10655 · mention_pk 31440
Click to watch at 6:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fantastic when played well
- Solid race/engine-building feel
Cons
none
Thematic elements
- treetop jungle quest
- Expedition racing to El Dorado
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we pick Canadian board game designers who are real life friends against each other
- this is the board game quiz show
- your final score is 12 out of 20
- you can stop watching and go play a game
References (from this video)
No references stored for this video.
Video dwnoqgIIHZ4
Rolls in the Family top_5_list at 37:30 sentiment: positive
video_pk 10603 · mention_pk 31258
Click to watch at 37:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- pacy race feel with map variability
- depth from deck-building choices and map design
Cons
- expansion and map variability can complicate setup
Thematic elements
- deck-building as a race to reach El Dorado
- South American exploration and gold rush quest
- campaign map style with modular maps
Comparison games
none
Mechanics (from transcript analysis)
- deck-building and map movement — build a deck to move along a map, acquiring tools and resources to progress.
- set collection and upgrade — acquire cards that improve movement or money to reach the finish line faster.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- D's not a rules follower
- on each person's turn you know one person draws calls out a resource and then everyone has to place that resource
- it's a gateway game and it looks beautiful on the table
- the alien player is giving the human team a word and saying this is the score for this word
- Lost Cities is tense and cutthroat in a very clean, simple way
- this is basically Dominion but with words in Paperback
References (from this video)
No references stored for this video.
Video ZC-Qp8KOg-Q
Ask the Chairman general_discussion at 17:17 sentiment: positive
video_pk 10072 · mention_pk 29642
Click to watch at 17:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- self-contained and streamlined deck-builder
- fast-paced with clear goals
Cons
- some may find it too light for their taste
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- deck-building / racing — Deck-building race to the finish with terrain cards and fast-paced tile interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am color blind and sometimes we just have to wing it
- it's not at the Forefront of why I enjoy gaming
- life is generally a bit busier for me now
- I would rather play someone else's game that I don't have or I've not played before
- I find his games a little bit too loose
- the expo is normally a good day out, I enjoy it, it’s a shopping day
References (from this video)
No references stored for this video.
Video fCqs4BwDSBA
Rolls in the Family top_10_list at 40:18 sentiment: positive
video_pk 9557 · mention_pk 28294
Click to watch at 40:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging deck-building with race dynamics
- strong theme integration
Cons
- card market can feel repetitive
- not as long-lasting as some heavier deck-builders
Thematic elements
- deck-building race across a map
- golden-age exploration race to El Dorado
- adventure-driven exploration
Comparison games
- Clank: Catacombs
- Planet Unknown
Mechanics (from transcript analysis)
- deck-building + racing — build a deck to navigate a map and race to the goal
- terrain-based requirements — cards correspond to terrain types needed to cross map segments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- They're leaving. They're gone. They're dead to us.
- I'm rating Walk and Roll a five out of 10.
- I rate it a six out of 10.
- Aon's End is a great game and there are a lot of people I think that would really enjoy it.
- Gloomhaven will always stand as one that I have such fond memories of.
- Star Wars Imperial Assault... a nine out of 10.
- World Wonders is a is a really solid game. Planet Unknown ended up replacing World Wonders for me.
References (from this video)
No references stored for this video.
Video Zm_BJOVo7jo
Unknown Channel general_discussion at 17:39 sentiment: positive
video_pk 7213 · mention_pk 21370
Click to watch at 17:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- lean, satisfying deck-building with clear progression
- expansion adds strong thematic twists (companions, curses, tavern, etc.)
- escalates tension without overcomplicating rules
Cons
- curse mechanics can derail plans unpredictably
- some players may find the luck element impactful
Thematic elements
- Deck-building race and route planning across a map
- Jungle exploration in search of El Dorado
- Fast-paced, competitive expedition with modular card choices
Comparison games
- Crusade-style card-driven explorations (genre reference)
Mechanics (from transcript analysis)
- card market and upgrades — Buy better cards to improve speed and maneuverability.
- deck-building — Build a deck that moves your explorer on the map toward Eldorado.
- route-building — Play cards to move through forest hexes, using symbols to traverse terrain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a very interesting auction dynamic because you might actually be bidding high because then you might be making money off of other people
- i think it's brilliant i think the dynamic is so much fun because you're always invested
- it's such a different auction game from anything else I've played
- Quacks of Quedlingburgh is an interesting push-or-luck game
- the gist of this is you're trying to solve a crime just like Sherlock Holmes
- it's self-contained and works well without needing extra components
- there's a real push or luck aspect to it
- on the face of it it looks very much just like a dexterity game
References (from this video)
No references stored for this video.
Video j2vkr97YPHo
Dice Tower top_100_list at 11:14 sentiment: positive
video_pk 6150 · mention_pk 18209
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast play, accessible to families
- easy to teach
Cons
- may not satisfy heavy-Euro fans
Thematic elements
- deck-driven exploration and expedition planning
- dense jungle exploration seeking El Dorado
- pulp adventure simplified into a brisk deck-builder
Comparison games
none
Mechanics (from transcript analysis)
- deck-building — build and optimize a deck of movement/action cards
- tile/dungeon-like exploration — move through an abstract board with modular tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is almost the perfect filler to me. This is Batswana.
- It's a 20 minute knife fight.
- You can play it with just about anybody.
- This is one of the most punchy games in the series.
References (from this video)
No references stored for this video.
Video 7gGCCNYh-Qs
Foster the Meepola Channel top_10_list at 8:40 sentiment: positive
video_pk 4565 · mention_pk 13371
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Welcoming to new players stepping into racing/deck-building
- Concepts are intuitive and directly visible on cards
Cons
- Minimal depth beyond movement optimization for experienced players
Thematic elements
- exploration and deck-building to race to the finish
- gold rush-style expedition toward a final destination
- clear progression toward a destination
Comparison games
- Clank! (as a next-step deck-building experience)
Mechanics (from transcript analysis)
- deck-building — Acquire and upgrade cards to improve movement and terrain interactions.
- racing — Players race to reach the farthest point using terrain-driven movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these are games that we have maybe taught to non-gamers that we found it was it's relatively easy
- it's not overly complicated and maybe I'm biased but I know this game so well that in most cases any iconography questions or nuance… I am able to answer
- the reason that we picked this one in particular is because it walks you through literally everything set up turn by turn
- this is a game that we've taught numerous times and has always been a hit
- you don't teach the game the game teaches you
- these are the absolute easiest games to teach
References (from this video)
No references stored for this video.
Video JnbHuctSHcE
Chairman of the Board game_review at 0:32 sentiment: positive
video_pk 3047 · mention_pk 8898
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Self-contained deck-building/racing hybrid
- Accessible and punchy, quick to play
- Themes and components are appealing and thematic
- Does not overstay its welcome; smooth pacing
Cons
- Some luck elements can swing outcomes
- Limited depth for heavier eurogamers
- Not a lot of variability beyond the base engine
Thematic elements
- Adventure, exploration, race to treasure
- Jungle exploration on a modular map as players race to El Dorado
- Procedural progression as you draw and play cards to move
Comparison games
none
Mechanics (from transcript analysis)
- deck-building — build a better deck over the course of the game to enable faster moves and better actions
- hand management — carefully choose which cards to use each turn to optimize movement across terrains
- market drafting / card acquisition — purchase new cards from a market to improve future turns
- modular board / variable terrain — different map layouts affect travel and routing to El Dorado
- race-style pacing — players compete to reach El Dorado first, creating competitive tension
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is actually climbed to the front of my favorite deck building style games because it's all self-contained you don't need to keep buying new stuff
- does not outstate its welcome at all
- a punchy and quick experience that captures the race feel
- the concept of this game is absolutely fascinating
- memory in the game and making it fun is a bit of an anomaly for me
- a fantastic little family game here
- with the right release and the right marketing this game could be as big as Cascadia
- an absolute gem of a game
- this game's a better game than Cascadia
- the game experience is that rich and it is that enjoyable without being complicated
- it's going from strength to strength for me personally
References (from this video)
No references stored for this video.
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Showing 1–10 of 10