Skip to main content

The Radwalker's Guide To: Radzillas

Game ID: GID0344209
Collection Status
Description

From publisher blurb:

EVERY setting needs giant mutant lizards! Whether you are playing in the Radlands, sailing void-jamming vessels between strange new worlds, or infiltrating an orc stronghold, you need something new to make your players sit up and take notice – and because you need them, we’ve got them for you!

Our first Radlands Bestiary, “The Radwalker’s Guide to: Radzillas” introduces two-legged mutant lizards to your setting. You get stat-blocks for three distinct species of beast - each with three growth stages* – a variant that can move five times faster than your average PCs, *AND* a simple method to keep them challenging from CR 2 all the way up to CR 20.

Please note – these are NOT dragons! Nor are they “not-dragons” or even “*winkwinknudgenudge* not dragons”! These are honest-to-B-movie-goodness giant mutated lizards ready to wreak havoc on the urban sprawl of your choice.

And if that’s not enough, just imagine your [favorite marauding race] riding them into battle.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek