A collected Compendium of 8 class options for 5e modern, Spelljammer and retro scifi campaigns. The collection contains:
- Mechanic with 8 archetypes: Cybercycle Programmer, Street Racer, Road Warrior, Submariner, Long Hauler, Flyboy, Jammer Mech, or Combat Engineer
- Gun Fighter with 9 archetypes: Cowboy, Detective, Desperado, Gun-For-Hire, Heavy Weapons Crew, Scout, Sniper, Specialist or Young-Gun
- Paranormal Investigator with 6 archetypes: Monster Hunter, Loremaster, Occult Detective/The Skeptic, The Chosen One, Zealot/Exorcist, Psychic Medium
- Scientist (aka the Wizkid) with 8 archetypes: graduate from the School of Bionics, School of Botany, School of Datascribes, School of Inventors, School of Medicine, School of Mind Control, School of Nanotechnology, School of Rocket Science or the School of Robotics
- Space Ranger uses Ranger archetypes
- Bionoid Host is an archetype-free DM approved Spelljammer class
- Star Pirate is a dedicated swashbucking Spelljammer class
- Void Mystic features 3 Paths to Power with an Alignment-based Archetype system: Path of Light, Path of Darkness, and the Path of Balance
- from the publisher's blurb