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I've recently been thinking about and talking a bit about failing. As in the party fails to achieve the goal they set out to complete. As in the party fails because they did not get the cure back to the village soon enough. Or in the ultimate party fail, but one of the more fun, the TPK. This adventure is sort of the aftermath of a failed adventuring party. Various bodies of adventures will be found along the way. Can your players complete what they other party could not. The other party knew what they were going after, yours won't.
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