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You See A Room, 10 Yards By 10 Yards
Dungeon delvers spend much of their careers exploring creepy crypts, forbidden fortresses, tenebrous temples, and so on. Traditionally, such places consist of room after room, behind the doors of which wait monsters, traps, and loot. But not all areas are created equal, and the most memorable prove to be far more than they seem at first glance.
GURPS Dungeon Fantasy Encounters 2: The Room aims to be one of those areas that looks like any other but quickly becomes . . . well, interesting. Explaining further would give away too much! It suffices to say that The Room could show up anywhere and give the cunning GM a way to while away many an hour of gaming.
Just step through The Door!
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