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Description
The game uses the divisional system for American Civil War operations introduced in Hampton Newsome's At all Hazards for a very small and quick simulation of the two-day 2nd Battle of Corinth. Like their real counterparts, units accumulate fatigue and disorder, and stop working long before they are eliminated by combat. Corps and armies are activated by chitpulls, a simple order system (no writing!) captures the delays inherent in 19th century campaigning and the unreliability of individual leaders.
Scale:
half mile per hex
3.5 hours per daylight turn (4 daylight, one night turn per day)
division level units
Individual army and corps commanders
Year Published
2016
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