Sometimes you or your players don't want to subject them to a long adventure with a heavy, complex plot. In these cases, introducing a side quest is often the best option!
How does this work? There are 5 stages in the creation process. Once you've applied them, you'll have a side quest that's ready to use :
1) Start of the quest : determine the circumstances of the quest.
2) Quest reward : define the reward for players with a complete random table.
3) Quest complications : specify the additional difficulties that will be included in the quest.
4) Quest type : determine the type of quest from 20 categories.
5) Core of the quest : surely the most important stage, specifying the overall scenario for the quest, according to its type, and among 200 examples.
- from the publisher's blurb