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The end of a war looms near, but one city remains occupied. Reinforcements threaten to break through the blockade, extending the conflict and turning the tide. The Tulfarians hope to force the occupational forces out, but need to feed false intel into the city to gain the upper hand. Are your adventurers up to the task?
Send your party on this freedom fighting mission around any Independence Day, or any other time you want to send them on a risky intrigue adventure.
Statistically built for 2nd-5th level characters, the required intrigue may also be enjoyed by players with higher-level characters.
- from the publisher's blurb
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