From the introduction:
The Silt Verses RPG is a tabletop roleplaying game of folk horror and monstrous divinity, where strange gods haunt the landscape and civilization is fueled by ritual sacrifice. In this game, a group of conscripted agents called Custodians are sent into isolated territories to deal with these monstrous gods, terrifying angels, and other divine manifestations in order to appease them, neutralize them, or otherwise engage with the locals to find a solution to the threats they present.
The Custodians are sent on dangerous missions with little resources and the threat of dire repercussions should they break their contract. But something more sinister looms over their operations—a secret organization conspires to manipulate them for its own agenda. The Custodians must ultimately decide how to confront this organization, all the while struggling with their complicated relationship to faith and the strange gods of their past who won’t let go of them so easily.
The Silt Verses RPG is based on the audio drama series by Jon Ware and Muna Hussen, and further expands on the world presented in the show. It also takes inspiration from folk horror, weird fiction, and dystopian or post-apocalyptic media (see Media Touchstones on page 84). You do not need to be familiar with the audio drama to enjoy the game, and no prior knowledge of the setting is necessary, but if you’re curious, the Silt Verses audio drama reference (page 85) lists chapters and moments from the show that we especially recommend. The Silt Verses RPG does not seek to recreate the plot of the show, but rather encourages players to explore the setting and make it their own.
The Silt Verses RPG is Powered by the Apocalypse, meaning its mechanics are inspired, in part, by Vincent and Meguey Baker’s Apocalypse World. It is also Carved from Brindlewood, meaning the mystery mechanics and procedures are inspired by Brindlewood Bay.