Publisher's blurb:
ARTOR MORLIN, the vampire Lord of Waterdeep, has come to Icewind Dale, thrilled at the lack of sunlight. He want to entice Halaster, the Mad Mage of Undermountain to come to Icewind Dale use his magic to create a ski chalet for their use.
However, he (reluctantly) needs the help of some adventurers to get plans and permits for the Ski Chalet. Can the adventurers survive the dangers of the wilderness of Icewind Dale and the tedium of an Upper Termalaine Homeowners' Association meeting, to aid a Lord of Waterdeep?
This Adventurers' League Dungeon Craft: Plague of Ancients adventure is designed for three to seven 1 - 4-level characters and is optimized for five characters with an average party level (APL) of 2. Characters outside this level range cannot participate in this adventure.
This adventure occurs in Icewind Dale within and around the village of Termalaine. It uses the adventure seed Snipe Hunt.