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Description
From the introduction:
This is a game about communication and trying to be heard.
Players will play the roles of people trying to tell their stories, and of people responding in various ways that oppress or silence the storyteller, sometimes in well-meaning ways. It’s an exploration of privilege, agonistic rhetoric, and the Enlightenment separation of emotion from reason. It codifies emotional abuse into a set of mechanics that are used strategically against the storyteller.
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