Collection Status
Your Rating
Description
Players represent Crime Families trying to purchase legitimate businesses with cash acquired through illegal activities, such as money laundering and making hits on other families.
Each player controls a 'Godfather', a 'Counselor', and up to six 'Soldiers'. Each piece moves by roll of a different colored set of dice, each slightly weighted either high (for the Godfather) or low (for the Soldiers).
By collecting 'bounty' after making a hit, or transporting a briefcase to the 'transaction area', a player earns money. When he has enough, he may buy a factory, an apartment, or a pizza parlor. When a player has built all three legitimate businesses, he wins.
Year Published
1986
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 0
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
No transcript mentions yet.