In the village of Tiefenthal lies "The Tavern of the Deep Valley". There, all citizens from the area gather, but it's important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?
In The Taverns of Tiefenthal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.
AWARDS
2019 SXSW Tabletop Game of the Year nominee
2019 The American Tabletop Awards COMPLEX GAMES winner
- Snappy and engaging gameplay
- Playable engine with clear upgrades
- Luck can influence outcomes; variability is high
- Dice-driven deck-building pub engine
- Pub-management with dice drafting
- Playful, push-your-luck tavern-building
Mechanics (from transcript analysis)
- Dice drafting + deck-building — Draft dice to trigger actions and build out a pub engine
Video topics + discussion points
Quotes (from this video)
- this game is the definition of elegance in the game and there's zero bloat
- the engine building part I thought was pretty damn fantastic
- a filler that works; it's smooth and it's fun
- one of the best two-player games out there
- embrace the carnage
- the final product is better than the sum of its parts
References (from this video)
- Very approachable engine-building concept
- Pleasant for groups; quick rounds
- Nature of upgrades can feel a bit uncontrolled or messy at times
- casual engine-building through dice drafting
- Tavern management and dice-driven economy
- family-friendly, approachable
Mechanics (from transcript analysis)
- dice drafting — Draft and assign dice to manage tavern actions
- engine-building with dice — Upgrade tavern and actions as you play
- light deck/round progression — Round flow and upgrades across an engine
Video topics + discussion points
Quotes (from this video)
- the market is manipulated because you have these cards that are sat between you and one of your neighbors
- the rules are so thin
- it's fantastic I think it's criminally underrated
- the rich and the good definitely one of the highlights of the period
References (from this video)
- Thematic and tactile components
- Engaging engine-building feel during play
- Solid player interaction and decision depth
- Can be heavy for lighter gamers
- Rulebook can be dense for first-time players
- tavern management and business optimization
- A bustling medieval tavern district
- flavorful, tavern-themed
Mechanics (from transcript analysis)
- bag-building — assemble dice into a bag that governs action selection
- deck-building — build a personal deck to draw actions and try to fulfill orders
- dice drafting — choose dice outcomes to perform tavern actions
- Resource management — spend coins, tiles, and dice to expand and improve the tavern
Video topics + discussion points
Quotes (from this video)
- the taverns of thieventhal really cool game
- i definitely recommend that too
- look out for a review next week it's still being funded on game phone at the moment
- very nice table presence
- unleashed again
- there is a review on the channel right now
- card game day night i will have a review for that soon
- borrow a little sort of game i will play through on the channel soon too