From publisher blurb:
One theme often found in science fiction and fantasy involves the transfer of an individual’s mind, personality, or even soul into another receptacle such as a clone or machine. The person inhabits their new body for a period of time, allowing them to infiltrate enemy bases, interact with alien species as if they were native, or engage in dangerous tasks with limited risk to the individual’s actual body. The technology behind this procedure offers many dramatic possibilities for science fantasy campaigns and offers new options both to characters and GMs.
This sourcebook contains:
Transference Tech
Using Transference Tech
Transference Costs
Transference Receptacles
Game Statistics
Recognizing Clones
Campaign Uses
Hazards & Complications
Other Transfer Receptacles