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From the introduction:
To me, traps are an integral part of an adventure...Traps are sometimes obvious, and obvious traps are sometimes the best. But everyone always has at least one player that has to know if it is a trap or not...The main purpose of this book is to help Game Masters come up with an inventive game quickly, including traps.
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The traps are system neutral but most assume a traditional "dungeon fantasy" setting.
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