Publisher blurb:
Welcome to the Unlucky Isles, an ill-fated region of Godsbarrow cursed by the death of its powerful sea-god, Suljirn, two centuries ago. The Isles are a political tinderbox packed with opportunities for adventure, from exploring the blighted Atrachian Wastes to sailing the deadly waters around Deathsmoke Isle to braving the depths of the ancient Ockwood and battling pirates in the Strait of Masks.
Godsbarrow is home to the tombs of many gods, and magic, monsters, and strange phenomena exist because those gods’ essences leak into the soil, water, and air. Some gods slumber, and their collective dreams comprise the Wraithsea, a weird non-place where the laws of physics don’t apply. People can venture into the Wraithsea in their dreams, or through magic, but if they linger too long they disappear from the physical world.
Haunted Brundir, a major naval power, sits at the center of the Isles. In the southeast is tiny Meskmur, an isolated land of sorcery that proclaims its neutrality while secretly manipulating its neighbors. In the north is Yealmark, a young nation ruled by a powerful mercenary company—and the party capital of the Isles.
The prison island of Rasu Miar is part of Kadavis, a decadent, fractious country to the east. To the south is mighty Ahlsheyan, a sprawling dwarven nation whose navy rivals that of Brundir. The hinterlands of the Arkestran Dominion, an oppressive, expansionist elven theocracy which exerts its power through the Wraithsea, stretch across the northern edge of the Isles.
In this system-neutral guidebook you’ll find a region-level gazetteer of six nations, including their cultural composition, typical appearance and values, gods, sights and sounds, names, flora and fauna, architecture, cuisine, major geographic locations and settlements, historical events, adventure sites, and relationships with the other countries in the Unlucky Isles—as well as dozens and dozens of adventure ideas and campaign hooks.