From the introduction:
Wildendrem! Where quests unfurl like the petals of the blood-red poppy. Where monsters haunt the edges of the world—and the edges of the world draw ever nearer.
Aerthur the Hornèd King is gone, but his shining vision lives on, borne by countless knights over a land in the grips of a sorcerous delirium. The sun has gone strange, and the roads are beset by phantoms and brigands. The once united provinces grow ever more isolated, ever more themselves.
Now the valiant and the foolhardy alike seek glory in regions riddled with sinister enchantments. Oaths sworn, oaths broken, treasures claimed and lost and claimed again— and so the whirligig of the seasons unveils its perilous mysteries.
Wildendrem! Your golden age is ended. New adventures unfold in the light of a ragged sun.
From the publisher's page:
Quest through an Arthurian fever dream of perilous beauty in this sandbox campaign setting for old school tabletop adventure games.
Five distinct regions, each with its own encounter tables and sites of interest.
Five dungeon locations, including The Godsloshed Abbey, The Prison of Sir Thibauld, and The Perfumed Tomb of the Necropoet.
About a dozen additional adventure sites, including The Shadow Farm, The Ignoble Court, and The Hungry Amphitheater.
A guide to the capital city of Cimbrine.
Numerous factions and powerful beings for the PCs to challenge, serve, or sabotage, from the decadent Silvered Nobles to a reawakened god of revelry and drunkenness.
Uncanny monsters, wily NPCs, and arcane relics aplenty.
An original system of oaths and quests to get your characters more deeply enmeshed in the strange and exhilarating world of Wildendrem.