From publisher blurb:
Muirak looms—a fortress city that rises from the wastelands like a glinting knife edge. Built by the iron-clad rule of the Coalition, it stands as a monument to discipline, sacrifice, and unyielding order. Everyone who enters is assigned a position, a place, a code. And each citizen knows that a single misstep will brand them an outcast, destined for erasure. In Muirak, the silent laws are absolute; the enforcers are invisible, but the disappearances are all too real. There is a secret, though, one that the Overseers and drones can’t contain. In the bowels of the fortress, in the ancient catacombs that existed before the city walls were raised, rumours say that the “vanished” have been assembling. They are said to be gathering strength, preparing for a moment when they might rise against the iron rule. But the truth is shrouded in dread, spoken only in whispers by those bold enough to remember the missing and foolish enough to speak of them. Your arrival here is not by chance. The walls seem to pulse as you walk through them, watching, almost listening. You came seeking refuge, perhaps a new beginning, but instead, you feel the noose tightening with each passing day. In Muirak, every action is observed, every movement documented. You sense that stepping out of line here means not just punishment, but total erasure. To survive, you must keep to your routine, avoid drawing attention, and above all, hide any spark of rebellion you may feel. But the pull of discovery is strong—if you uncover Muirak’s hidden secrets, it could bring you power. Or oblivion.
In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages, you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.