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Ticket of Leave #4 is a double-size supplement which borrows from the historical incident of Bligh's Grand Muster to create a detailed campaign frame which 'Convicts & Cthulhu' Keepers can use to send their players' investigators to some of the most far-flung and frightening parts of the colony. Charged with collecting the Governor's information they must travel from place to place, passing through dangerous and poorly-explored territories. The Ticket of Leave also includes a detailed scenario outline which can be used to kick off a grand campaign -- complete with three choices of ending, each of them poisoned (but in different ways) by the corrupt forces of the Cthulhu Mythos.
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