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The team walks right into a conflict between three villages that has going on for generations. It is possible that the team might put an end to this. Even if they find that task too overwhelming there are rumors about a hidden treasure.
This is a system-agnostic adventure focused on the story and its characters.
All my adventures are system agnostic, set in a low-magic fantasy environment, mostly populated by humans. They are focused on the story and the characters, demanding interaction by talking rather than fighting to solve the puzzle.
They can be used stand-alone as well as added as a part of a larger campaign.
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