Skip to main content

The Way of the Crab

Game ID: GID0352823
Collection Status
Description

The third of the Way of the Clans series. Notably player and game master information is dispersed throughout the volume, meaning spoiler background and information is not set aside or marked. The second printing makes significant editorial corrections.

Back Cover:
For a thousand years the brutal Crab Clan has guarded the borders of Rokugan from the horrors of the Shadowlands. Now, learn what drives the Emerald Empire's grim defenders and discover the tactics they use to keep their unholy foes at bay.

New character rules for Berserkers, Hiruma scouts, and the dreaded Kuni Witch Hunters.

The history of the Crab Clan, including their titanic battles against the Shadowlands and the untold legend of Osano Wo.

New skills, techniques and advantages, plus unique Crab Ancestors

The Crab's unusual philosophy and the secrets of their ancestral lands, including the lost Hiruma Castle.

Kaiu's Forge, The Armor Shadow Warrior, and Chikara, the ancestral sword of the Crab Clan.

How to curse like a Crab.

And MORE!

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek