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Publisher blurb:
It’s All Souls Night and AMPs everywhere are out en masse. As the only night of the year they can be themselves without standing out, it’s a great time to relax and feel normal. Unfortunately someone has more sinister plans. When the characters get caught between two feuding AMPs who each possess power over the dead, they’re faced with some tough decisions. Their actions will decide the fate of the city—and of one AMP who just wants to be a hero.
Take your players through the White Knight, Introduce them to brand new characters and scary uses of classic powers. In the end, only the players can save the day!
Includes:
Complete adventure for beginning and veteran players
New Augments for the Mediumship Power
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