From the Introduction:
In this game, players take the roles of a Mole, a Water Rat (water vole, really), a Badger or a Toad. If you've read The Wind in the Willows, you know exactly what I mean. If you haven't, well, then, you really should read it.
This is largely a traditional roleplaying game, requiring a game master (GM) and a number of players.
The animals in The Wind in the Willows are quite anthropomorphic: they wear clothes, use tools, wield weapons and in one case, even live in a mansion and drive a motorcar. You can play the actual characters in the book, or – if you wish to alter the personalities – distant cousins.
The setting is somewhere in rural Edwardian England – that is, in the first decade of the 20th century, with motorcars that go "poop-poop" rather than "zooo-ooom".
You will need some tokens in two colors, such as glass beads, or checkers, or pieces from the game of Go, or even small coins of two different denominations. You'll need at most three tokens of each color per player.