From the publishers blurb:
The Wizard's Scroll II is the long belated second issue of the Wizard's Scroll 'zine, a Swords & Wizardry, S&W Whitebox, and White Box:FMAG RPG fanzine.
The first issue was published back in 2016, and since then, many people in the WB:FMAG Facebook group have kept asking for a 2nd issue. So eight years later, Ethereal Games got permission from Charlie Mason and spent the entire year creating this special issue written and illustrated by fans for fans!
Like the first issue, the Wizard's Scroll II is slightly light-hearted and whimsical, but takes adventuring seriously! This issue contains double the material (105 pages) of the first 'zine, and has gathered together a collection of astounding articles and incredible pen & ink art from the WB:FMAG Facebook community, including:
2 Light-Hearted Animal / Plant Classes:
Mycanoids -- Telephathic Mushroom Kin with Thieving and Cleric abilities
Frogelyns -- Frogfolk Thieves who 'Bite From Behind' and hunt Mycanoids
1 Autumn-Themed Class:
The Wicker -- Scarecrow People who 'mend' themselves and carve Jack-o-lanterns
3 Whimsical Adventure Settings:
Shady Grove -- A Gnome's magic has gone wrong putting adventurers face-to-face with the Wicker
The Grotto of Inocybes -- Dare the dangerous Glumlow Woods and adventure deep in the Grotto of the Mycanoids as a hero or to capture prisoners
Frog Hollow -- Venture into the Briarwelp Forest to the swamp town of the Frogelyns to rescue a Gnome or deliver prisoners
2 New Adventures:
The Delverne Windmill -- An adventure about a missing windmill and a monstrous wyrm
The Hermitage of the Seven Stars -- An adventure about an errie chapel in an alternate universe where everything goes wrong - to the adventurers
A World Map:
A Map of the Eld Valley Mountain Region -- This includes all of the settings and adventures in one regional map for a short campaign
House rules:
New attribute bonuses
Universal experience and weighted experience for non-human kin
New rules for weapons and monster damage
House rules for traditional classes
House rules for movement and encumbrance
New combat rules
Rules for using oracle tables to play with or without a GM
Rules for how to play with or without level caps
Rules for misadventure and angst
New Monster Encounters:
Several new monsters and encounters in each Adventure Setting and New Adventure
Aberrant Bestiary -- An article devoted to some new nasty monsters
Fantasy Poetry:
Adventuring poems
Riddles
A Monstrous Recipe:
A monstrously delicious recipe you can all enjoy (if you dare)
A Druid Song:
A song you can play on a guitar, ukulele, or harp to inspire your adventuring!
An Adventuring Toolbox:
Tables for new classes in this book -- random names and character backgrounds
Tables for making characters -- character appearance, personality (suitable for PCs and NPCs), quirks (negative character aspects that can be traded for a single additional attribute point), random character attribute table
Original Pen & Ink Art:
Ethereal games supports art made by human artists
All illustrations and maps were made by artists for this issue
Ethereal Games offers this book freely with the hopes that you will enjoy the efforts of all the volunteer creators.
And finally, happy gaming everyone!