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The game is minimal and free-form. Play always begins (and presumably nearly always ends) as a solitaire live-action endeavor. The only way to enlist additional players is to have them ask to join during play.
A character in the game is not well defined; instead, various aspects of a physical location should be characterized verbally. The concept of the game is to select some location and then imagine it after it has experienced some type of catastrophe.
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