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Thieves' Guild

Game ID: GID0354951
Collection Status
Description

This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it.

Inside you will discover:

- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base of operations.
- Chapter 2: The benefits of being a member of a thieves' guild and how to rise through its ranks.
- Chapter 3: How to run a thieves' guild if a character becomes the guildmaster.
- Chapter 4: 13 mundane and 12 magic items available on the black market.
- Chapter 5: A new background: the Thieves' Guild Member.
- Chapter 6: Three new NPCs: the Arcane Trickster, the Cutpurse, and the Thug Leader.
- Appendices: Two thieves' guilds ready to be used in your campaign, the Shadow Thieves and the Shadowmasters of Telflamm.

- from the publisher's blurb

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