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This War of Mine: The Board Game

Game ID: GID0355422
Collection Status
Description

This War Of Mine: The Board Game is the tabletop adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city. You will enter this experience as a group of civilians trapped in a besieged and conflict-ridden city, enduring many hardships that often test the essence of humanity. During your struggle as the survivors, you will experience dramas connected with making extremely difficult decisions and choices and have to face the consequences of your actions sooner or later.

TWOM: The Board Game features a multiplayer experience for up to 6 players, as well as a solo variant. You will be able to personify one of the well-known characters from video game and face hundreds of new challenges and difficult choices. The boardgame significantly broadens the original game’s universe and emphasizes the depth of plot, yet its main focus will be on human interactions driven by survival instinct and group decision-making. TWOM: The Board Game is an instant play game, with no need for reading the manual before starting the adventure.

During day time you will take shelter in a ruined tenement house, which you will care about and manage by: removing rubble, searching through various rooms (often behind barricaded doors), you will build beds, improvised workshops, stoves, tools, water filters, small animal traps, you will cultivate an improvised vegetable garden, fix the tenements’ shelled facilities, reinforce the security of your shelter and should winter come, you’ll try to keep it warm.

Upon nightfall your main duties will consist of guarding your shelter and what little possessions you can accumulate against bandits and raiders. Those in your group fit for such a task will use the cover of the night to carefully explore dozens of the ever-changing locations scattered throughout the dangerous city in search of all the things that a person needs to survive (materials, food, meds, equipment, etc.). On your way you will meet tens of characters, each with a unique story (residents of the locations you visit, thieves, bandits, soldiers, war victims, refugees, neighbors, traders and members of local communities), each encounter is a potential, unique adventure. To guide you through all these events you will have the special SCRIPTS mechanism, responsible for implementing the deep and complex story and a coherent plot (each game will be unique and different than the previous).

Your goal is to survive until the cessation of war hostilities. However, survival itself will often prove not to be enough. The price each of you will decide to pay, might be too high in the final outcome. So the goal is really to survive in a way that will let you live on with the decisions you made. The EPILOGUES mechanism will kick in here.

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video KANEySpAdSc Broken Meatball top_100_list at 18:11 sentiment: positive
video_pk 13320 · mention_pk 39059
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Click to watch at 18:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive, gritty theme
  • strong campaign feel with meaningful choices
Cons
  • heavy and punishing; tough on newcomers
Thematic elements
  • scrounging for resources, morale, and shelter
  • war-torn civilian survival
  • grim, narrative-driven survival story
Comparison games
  • Tainted Grail
  • This War of Mine expansion Days of Siege
Mechanics (from transcript analysis)
  • action selection with consequences — actions have lasting impacts on morale and resources
  • cooperative/solo survivability — players control survivors and must manage at least somewhat together to persevere
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool worker placement game
  • it's such a cool rule set
  • it's a bucket load of scenarios
  • this is a big, bold, immersive fantasy dungeon game
References (from this video)
No references stored for this video.
Video ewiolbzGC_M Awaken Realms game_review at 0:00 sentiment: positive
video_pk 4815 · mention_pk 14160
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Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, immersive narrative and atmospheric presentation
  • Engaging scavenging system with meaningful risk-reward decisions
  • High replayability due to a large library of events and branching paths
  • Strong thematic cohesion between mechanics and story
  • Innovative rule progression via the Journal and Book of Scripts
Cons
  • Lengthy sessions (roughly 3+ hours) and setup/teardown can be taxing
  • Steep learning curve and occasional ambiguity in early rule presentation
  • Tone is very dark and not suitable for everyone (grim themes, dilemmas like potentially eating a dog)
  • Solo vs multiplayer balance can feel imbalanced in certain configurations (often more solo-friendly)
Thematic elements
  • Survival under siege, moral ambiguity, human hardship, and the impact of choices on a fragile community.
  • A bombed-out city during a civil war, civilians trying to survive in ruined shelters and dangerous streets.
  • Book-of-scripts style with a narrative journal that unlocks rules and events; branching, text-driven storytelling.
Comparison games
  • Seventh Continent
  • Robinson Crusoe
  • Nemesis (survival variant)
Mechanics (from transcript analysis)
  • Cooperative with shared control — Players cooperate to manage a single shelter and all survivors, while each survivor is under collective control.
  • Dilemmas and moral choices — Tough, narrative-driven decisions with lasting consequences that reflect the harsh realities of the setting.
  • Morale and misery tracking — Characters' happiness and misery influence actions, decisions, and outcomes.
  • Narrative book / Book of Scripts — A large text-driven component that unlocks new rules and scenarios as the game progresses.
  • Resource management — Managing food, water, fuel, medicine, and other resources across days and events.
  • scavenging — Outside the shelter, players risk health, morale, and resources to gather items necessary for survival.
  • Shelter building and improvement — Constructing and upgrading beds, workshops, and other facilities to improve comfort and morale.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Miserable choices shape the fate of survivors.
  • The story is amazing; every decision can drive the narrative forward.
  • Build and scavenge; it feels like progress even in bleak circumstances.
  • Dilemmas feel real; you must balance saving lives with your own survival.
  • Unlocking new rules through the journal is a clever way to teach without normal rules clutter.
  • This game is a must-have for fans of immersive, dark, narrative-driven experiences.
References (from this video)
No references stored for this video.
Video aB65OJ_vdeM Broken Meeple top_5_list at 39:24 sentiment: positive
video_pk 2214 · mention_pk 6442
Video thumbnail
Click to watch at 39:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atmospheric and deeply thematic
  • Powerful emotional weight and decision impact
Cons
  • Very challenging; outcomes can be harsh
Thematic elements
  • Survival, morality, hard choices
  • War-torn city survival
  • Story/script-driven with tough dilemmas
Comparison games
none
Mechanics (from transcript analysis)
  • Resource management — Managing food, water, and other resources under stress
  • solo-focused play — Primarily experienced as a solo or small-group game
  • story/script cards — Moral choices and events shape the narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the board game community is what i feel is a little bit fractured
  • it's only a game
  • we need to pull it back
References (from this video)
No references stored for this video.
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