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Description
A player begins by spinning four and then chooses one of the two identical paths to move on.
Along the paths are spaces which are numbered. If a player lands on one of these spaces they must return to the numbered space before it. There are also white spaces to be found along the path. A player landing on any of these spaces loses two turns.
The black space at the end of the game is where the kittens find their mittens and wins the game.
Year Published
1903
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