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Through the Ages: A Story of Civilization

Game ID: GID0356201
Collection Status
Description

Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.

One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one.

Victory is achieved by the player whose nation has the most culture at the end of the modern age.

Year Published
2006
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
Mentions per page
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Video Ttpw1MBgVjc Adam Porter (inferred from speaker) analysis at 15:56 sentiment: negative
video_pk 133 · mention_pk 400
Video thumbnail
Click to watch at 15:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Overly busy and messy
  • Too many colors
  • Images of famous historical figures (Queen Elizabeth, Einstein) make it look like history book
  • Feels educational rather than game-like
  • Too busy composition
Thematic elements
  • Civilization building
  • World history
  • Historical
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven strategy — Civilization building through history
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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