Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures!
Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios.
Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon.
The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.
- robust campaign style
- great for ongoing play sessions
- complex setup
- larger footprint
- Hero deck-building and dungeon exploration
- Fantasy dungeon delving
- Cooperative/solo campaign flavor
- Mansions of Madness
- Dead Reckoning
Mechanics (from transcript analysis)
- deck-building — build a deck to explore dungeons and fight monsters
- Hero progression — hire or upgrade characters for campaigns
Video topics + discussion points
Quotes (from this video)
- these shelves are too cool to suggest anything
- i'm drooling and looking at games
- i really like the looks of it
- best looking arrangement shelf
- i want this collection as well
References (from this video)
- solid deck-builder foundation
- cooperative possibilities
- large footprint and space requirements
- tedious at times
- adventure, monster combat, scavenging
- fantasy dungeon crawl with deck-building elements
Mechanics (from transcript analysis)
- deck-building — build a deck of dungeon abilities and items to progress
- dungeon exploration — travel through rooms to complete objectives
Video topics + discussion points
Quotes (from this video)
- If this was just a job if i was just doing this for money well first of all the channel would be a lot different
- it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
- these update vlogs are about me being transparent about stuff
- two cameras that work
- i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
- deep deck-building with thematic progression
- ample content and replayability
- can be fiddly to set up
- ramping complexity may be off-putting for casual players
- deck-building dungeon crawler
- fantasy dungeon exploration
- structured quest arcs
- Pathfinder Adventure Card Game
- Ascension
- Aeon's End
Mechanics (from transcript analysis)
- deck-building — players curate a personal deck to take actions and fight monsters.
- dungeon exploration — players explore a dungeon, recruit Heroes, and encounter monsters.
Video topics + discussion points
Quotes (from this video)
- welcome to the Going Analog Quiz Show
- you've earned a place on the leaderboard today
- the name is Mallory, but the game is Megaland
- it's War of Mine—the board game, not the video game
- Puzzle Strike's puzzle-strategy vibe is surprisingly satisfying
References (from this video)
- deep customization
- variety of classes
- can be heavy and long
- adventure gear and monster encounters
- dungeon crawling
- fantasy, heroic
Mechanics (from transcript analysis)
- deck-building — Acquire items and relics to power your hero and complete quests.
- exploration/dungeon crawl — Venture into dungeons to defeat monsters and collect treasure.
Video topics + discussion points
Quotes (from this video)
- the Mind by itself is a fantastic game it's so the concept is so cool
- it's a filler it only takes a couple minutes to play
- I Lov when we're playing this at a big party
- the artwork is so cool with all these cats just having a party
- it's extremely challenging to do well
- oh my God I fell in love with this game
- it's nonsense it's yeah it's a great
References (from this video)
- thematic deck building experience
- character and weapon customization
- multiple versions available
- ongoing Kickstarter support with new modules
- continued game development
- dungeon crawling
- monster defeating
- adventure
- character building
- other deck building games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Gen Con is back baby
- y'all we recorded an entire episode 301... and then we go into the process of sending the files to each other and it's only happened what maybe one other time Tony in 300 episodes where we didn't have the recorded file
- please do not wear a backpack that's juts out about 16 to 24 inches from your back
- when you land on one of those letters your opponents will draw a card
- nobody feels out of the game or you don't have a chance
- this game a seller game for me is that it's no fun if there's no way to win the game
- so I'm wondering if the convention center if they would move it to the field
- we went by there every day there was one or two gentlemen there that we just almost became friends with
- games of the con I loved this game
- I've played over three four thousand games on the iPad
- go back to the roots that maybe started this whole deck building system
- as tyrants of the underdark first time I played that game I thought wow this is a really brilliantly well done
References (from this video)
- Art and card dividers are beautifully illustrated; organized deck builder
- Rules become easy to teach after learning the core flow
- Thematic feel with stories for each quest
- Village vs wilderness framing conveys risk and reward
- Accessible entry point for deck-building/dungeon-crawl fans
- Rulebook clarity is poor; missing essential rules and ambiguous outcomes (e.g., health reaching zero)
- Game balance is weak; inconsistent across plays; doesn't feel like you are competing with the other player
- Little direct player interaction; players play two separate games
- Iconography causes confusion (treasure vs treasure-like icons); two icons mean different things
- Lack of true risk since you can't die; tension is reduced
- Endless repetition in quest loops (same objective pattern)
- Treasure hunting, dungeon delving, hero progression
- Fantasy dungeon-crawling world; village vs wilderness exploration
- episodic quests with story per quest
- Clank!
Mechanics (from transcript analysis)
- deck-building — build a deck from heroes, weapons, spells to beat monsters and gain treasure
- end-game scoring balance — points determine the winner; side quests and loot can skew balance
- progression and boss mechanics — progress through quests to search for keys; optional boss encounters provide tension
- quest system with side quests — each player receives random side quests; completing them grants bonuses and can affect end-game scoring
- treasure and loot — treasure cards and loot contribute to deck power and scoring; iconography signals treasure vs other effects
- village vs wilderness decision — risk-reward choice between resting in the village or exploring the wilderness for better loot
Video topics + discussion points
Quotes (from this video)
- Thunderstone Quest is a competitive 2 to 4 player deck-building dungeon-crawling adventure
- it's riddled with things that just baffle me
- nowhere in the rulebook does it say what happens when your health reaches zero
- you draw no cards ... you are basically immortal
- don't use the treasure icon on the treasure cards because it's mentioned in the rule book that these gold coins at the bottom of the card also denote that this is a treasure card
- the best organized deck builder I have ever had the pleasure of sorting
- I'd rather play Clank
- final verdict ... do not buy Thunderstone Quest