Ticket to Ride: Amsterdam features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a map of 17th century Amsterdam that allows you to complete a game in no more than 15 minutes.
You are in the middle of the Gouden Eeuw, the Dutch Golden Age. Amsterdam is the beating heart of global trade and the wealthiest city on Earth. Goods from around the world are piling up on the docks, in ship holds, in warehouses, and on the banks of its countless canals. You mean to profit from this!
Each player starts with a supply of 16 carts, two transportation cards in hand, and one or two trade contract tickets that show locations in the Amsterdam market. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up wild card, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two trade contract tickets and keep at least one of them.
Whenever you complete a route that has carts depicted on it, with these primarily being on the perimeter of the city, you claim a merchandise bonus card.
Players take turns until someone has no more than two carts in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they've claimed during the game, the trade contract tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their carts), and their standing among those who hold merchandise bonus cards. Whoever holds the most cards collects 8 points, with other players collecting fewer points. You lose points for any uncompleted contract tickets, then whoever has the high score wins!
- strong visual appeal; best looking map of the three
- colorful, varied card designs and mode of transport flavors
- solid filler with a distinct mechanic that differentiates from New York and London
- wagons are smaller and fiddlier than trains/taxis; some players may dislike the minis
- the merchandise card mechanic can feel less dynamic than district scoring
- urban transport with wagon-themed pieces
- Amsterdam city; historical transport map
- abstract
- Ticket to Ride: New York
- Ticket to Ride: London
Mechanics (from transcript analysis)
- cart-symbol scoring — link routes with cart symbols to draw merchandise cards and score at game end
- merchandise cards — collect merchandise cards; end-game points awarded to players with the most holdings
- set collection and route building — draw merchandise cards as you connect routes using wagon pieces
Video topics + discussion points
Quotes (from this video)
- Here's the gist: New York is the weakest of the three.
- London with district scoring is my favorite of the three new scoring mechanisms.
- I would give Amsterdam an eight out of ten, second only to London.
- Pick your poison, all I've done is compared and contrasted the three.
- This table presence is so small you should be able to see what's going on from close up.
- I still think it should be the number one on BoardGameGeek.