Tides of Winter is a DUNGEONS & DRAGONS adventure designed for four or five characters of 1st to 10th level. Tides of Winter works as a continuation of Rime of the Frostmaiden, but could segue nicely with certain events from Storm King's Thunder (specifically, where the frost giants were involved). Alternatively, Tides of Winter can be run without linking the other campaigns at all.
At its heart, Tides of Winter is an exploration-based module; a hex-crawl, set in the coldest possible place on the Material plane. It's designed so that travel time adds some colour; journeying into the wilderness, far from civilisation is dangerous, not just because of the monsters lurking there, but by virtue of the scarcity of food; the horrendous temperatures and the supernatural perils plaguing the snowscape. It's designed to challenge and encourage players to strategise about each trip – do they have enough food? Enough timber (for campfires)? Are they amply rested for the trip, given how exhausting each one can be?
- from the publisher's blurb