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Description
1. Memory with three parts of an animal
2. Card game. Each player receives 5 cards. After that, you can draw a card or swap with another player. when an animal motif is complete, it is laid out in front of the player.
Whoever has completed an animal in variant 1 and 2 turns the dial and notes down the points. Then you draw a new card.
3. In this variant, the animal motifs are collected with the help of the dial and by card diving. Options of the dial: sit out a round, swap cards, draw cards from the deck or teammate, discard card.
The first to reach 13 points wins the game.
—user summary
Year Published
2000
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