In Tiny Epic Dinosaurs, breakthroughs in modern science have dinosaurs and humans existing side by side. This has allowed for a lucrative industry. Dino Ranching! Independent ranchers have begun farming dinosaurs to sell to the highest bidders for use in their high thrill theme parks. You are one of those ranchers. Do you have what it takes to out ranch your opponents and operate the most successful dinosaur farm!?
Tiny Epic Dinosaurs is a 45 minute, 1-4 player game of dinosaur ranching, worker-placement and resource management. It features classic euro game mechanics with unique twists that portray the dangers of farming these prehistoric beasts.
In Tiny Epic Dinosaurs, players control a team of ranchers and will be acquiring, breeding and selling dinosaurs. The game is played over 6 rounds. With each round consisting of several short phases.
In phase one, players will harvest the resources from their farm that are not being consumed by dinosaurs.
In phase two, players will put their ranchers to work. This phase has ranchers wrangling and buying new dinosaurs to farm, improving their farm’s security and supplies, vying for high dollar contracts, and researching technologies and unique dinosaur breeds. These unique dinosaur breeds introduce a large variety of special benefits players can utilize to separate themselves from their competition.
In phase three, ranchers return to finish their day’s work at the farm.
In phase four, players arrange their ranch, making sure their ranch is suitable for the types of dinosaurs they have.
Phase five is the feeding phase, and every dinosaur MUST be fed. Dinosaurs that don’t eat will escape, posing a grave threat to your enclosures’ security and your other dinosaurs.
Phase six is for breeding. For each pair of matching dinosaurs you have properly enclosed, you’ll welcome a new dinosaur to your farm.
-description from publisher
At the end of the game, players will receive victory points for each dinosaur they have, public and private contracts they acquired and for their research developments. The player with the most victory points, wins the game.
- compact, accessible family-weight bidding game
- quick cycles and appealing dinosaur theme
- some interactions can feel light or random
- replay variety relies on card draws
- dinosaurs, resources, and dinosaur track growth
- Dinosaur-era resource management with bidding and rolling deduction
- light, fast-paced economic-bidding with dinos
- Tiny Epic series
- Splendor
Mechanics (from transcript analysis)
- bidding — players bid on cards and actions that grant resources and abilities
- set collection / engine-building — collect resources to fulfill contracts and score points; build a personal engine
Video topics + discussion points
Quotes (from this video)
- If we fund during the 30-hour campaign, I'll eat the hottest one.
- Heroes are good for two reasons. One, they look cool. Two, they're units that run around and fight.
- Formidable Farm is a potato-centric game with depth; I actually love the combos.
- The endgame triggers feel exciting—metropolises and big creature effects can clinch it.
- Crowdfunding is the lifeblood of the Dice Tower; your support helps us keep making content.
References (from this video)
- interesting premise and production
- acquired but not prioritized for play
- dinosaur-themed strategy
- dinosaur park management
- light engine-building
Mechanics (from transcript analysis)
- dynasty/placement style — A compact game with placement and engine-building elements.
Video topics + discussion points
Quotes (from this video)
- it's a full-time successful job for me
- the newest macbook pro line is significantly faster
- i'm in a much better headspace about the numbers
- i'm not sitting there thinking that a three video per week plan is sustainable
- there's a lot of evidence to show that putting out more videos is not necessarily better for me
References (from this video)
- short play time with solid strategy
- accessible for families and new players
- lighter in depth than larger Euro titles
- appeals to a particular micro-game crowd
- dinosaurs and resource management
- island-based dinosaur sandbox
- microgame with compact scope
Mechanics (from transcript analysis)
- dice-drafting / action selection — players draft dice to perform actions across a compact board.
- tile/area control elements — players expand habitats and manage dinosaurs to gain points.
Video topics + discussion points
Quotes (from this video)
- welcome to the Going Analog Quiz Show
- you've earned a place on the leaderboard today
- the name is Mallory, but the game is Megaland
- it's War of Mine—the board game, not the video game
- Puzzle Strike's puzzle-strategy vibe is surprisingly satisfying
References (from this video)
- Nice game about building a little dinosaur park
- It's not Jurassic Park
- Dinosaurs
Mechanics (from transcript analysis)
- building — Building up a little enclosure of dinosaurs
Video topics + discussion points
Quotes (from this video)
- man, I I I love this game
- I don't know what happened here. This game has been universally scorned
- It's a fantastic experiment from Freriedman Freeze, but I don't want to buy a game where a lot of the games aren't that great
- robots versus ducks. You know, the never-ending war
- This is fantastic a game, but I think it's fundamentally broken
- I really want to like this game
- One of the creepiest covers of all time. The animals are staring into your soul
- definitely for me one of the best of the Uve Rosenberg tile laying games
- I hate. I really do hate this game
- It's a really funny little game
References (from this video)
- Accessible to families and casual players
- Fun dinosaur theming with quick rounds
- Not as deep as heavier Euros
- Dinosaurs and park-building in a streamlined format
- Dinosaur theme with compact footprint
- Fast-paced, gateway-friendly Euro feel
Mechanics (from transcript analysis)
- dice drafting / resource management — Rolling and selecting dice to acquire actions/resources.
- set collection / combo building — Gain sets or unlocks to maximize points.
Video topics + discussion points
Quotes (from this video)
- 'co-designed a deck building area control game called path of light and shadow'
- 'the game's about building a dinosaur theme park'
- 'you co-designed Dead of Winter with Isaac Vega'
- 'you can stop watching and go play a game'
- "it's a t-rex on our dinosaur scoring scale"
- 'Cosby Dude Tower' (reference to the host's favorite game mentioned in context)
References (from this video)
- Hyped for playing; content planned; modwork mentioned.
- Production version not yet fully described in transcript.
- Dinosaurs; placement and resource management
- Tiny Epic Tactics
Mechanics (from transcript analysis)
- unknown — Not described in transcript; context suggests an existing Tiny Epic style.
Video topics + discussion points
Quotes (from this video)
- I'm not doing great
- this is my entire income right now
- I miss doing the work I miss the people that I've worked with
References (from this video)
- compact, well-themed with a lot of charm
- easy to teach and quick to play
- not as deep as larger, more complex titles
- dinosaurs and exploration
- dinosaurs era with park-building and resource management elements
- family-friendly engine-building with a light twist
- Tiny Epic Pirates
- Tiny Epic Mix
Mechanics (from transcript analysis)
- worker placement / resource collection — Place workers to collect resources and build your tiny park.
Video topics + discussion points
Quotes (from this video)
- Tiny Epic Galaxies is by far my favorite tiny epic game
- it's so good, I can't wait to play it
- worldwide six games with the game hall bag—worldwide, anybody can win
- the art is amazing
- this game has no right to be as good as it is
- I'll play this game anytime
References (from this video)
- compact footprint in the Tiny Epic line
- appeals to top-down strategy fans
- no detailed discussion in transcript
- dinosaur survival and exploration
- Prehistoric island adventure
- light, competitive
- Tiny Epic Galaxy
- Tiny Epic Zombies
- Tiny Epic Pirates
Mechanics (from transcript analysis)
- unknown — not described in transcript
Video topics + discussion points
Quotes (from this video)
- it's the season it's the season
- three incredible voices coming on
- a gift card from a friendly local game store
- Tiny Epic Dinosaurs, Tiny Epic Galaxy, Tiny Epic Zombies, Tiny Epic Pirates
References (from this video)
- compact and accessible
- fun theme with cute art
- great for families and casual players
- not as deep as larger euro games
- downtime can occur with teaching new players
- dinosaurs, drafting, and park management
- prehistoric world with dinosaur ranching and theme parks
- compact engine-building in a micro-game format
- Draftasaurus
- Dinosaur Island
- Baron Park
- Cascadia
Mechanics (from transcript analysis)
- area/board setup efficiency — efficient play within a compact, fast-paced round structure
- drafting — players draft dinosaurs to place into their park
- Resource management — manage dinosaurs and park resources to maximize points
Video topics + discussion points
Quotes (from this video)
- the original game was all about leading a good life and uh zeiss were like you know tools of the devil
- you have lots of family members that age and then they eventually die and you stick them in the cemetery
- gambling is the devil
References (from this video)
- Strong theme with approachable rules
- Crowd-pleasing Kickstarter presence
- worker placement and ranch management
- dinosaur ranch in a playful sci-fi setting
- light-hearted
- Dinosaur Island
Mechanics (from transcript analysis)
- set collection — collect dinosaurs/ranch resources for scoring
- worker placement — place workers to gain resources and actions
Video topics + discussion points
Quotes (from this video)
- There's nothing like Essen; it's huge and overwhelming; it's like a kid in a candy store.
- It felt like an Alice in Wonderland experience; the breezeway is the heart of Essen.
- Our backers are so important to us and we value their input.
- It's unlike any other board game convention you have ever experienced.
- I backed Godspeed on Kickstarter; it looks sick.
- Tiny Epic Mechs is the first time it will be an Essen feel.
- The booth has been great; the demos have gone super well.
- We want to serve our backers first; they are important to us.
References (from this video)
- Accessible and tight worker-placement design with a playful dinosaur theme
- Interesting integration of breeding, feeding, and enclosure management
- Contract and upgrade cards introduce asymmetry and tactical depth
- Humorous narration and lighthearted tone enhance approachability
- Prototype components discussed; final production may differ
- Dice-driven outcomes add variability which some players may find luck-dependent
- Moderate-to-high complexity within a lighter weight system due to multi-phase flow
- Playtime can extend with 2-4 players depending on group pacing
- dinosaurs, ranchers, feeding, breeding, and enclosure management
- prehistoric dinosaur ranch/park-like environment
- humorous, lighthearted banter with a playful mock-epic tone
- Tiny Epic Guardians
- Tiny Epic Galaxies
Mechanics (from transcript analysis)
- Contracts and upgrades — Contract cards grant unique abilities and scoring opportunities; some upgrades modify starting conditions or play options.
- Dice-driven outcomes on certain tiles — Some spaces require rolling a die to yield outcomes (net, scratch, or egg) with strategic implications.
- Dino management and breeding — Players collect, place, feed, and breed dinosaurs, with outcomes affecting enclosures and scores.
- Enclosures and barriers — Dinosaurs must be housed in enclosures guarded by barriers; misplacing can trigger escapes with consequences.
- Resource tracking — Resources (meat, leaves, crates, etc.) are collected and tracked on personal ranch cards and a central tracker.
- Simultaneous phases — Most phases are resolved with turns happening simultaneously, creating a brisk tempo.
- Trading/holding area — Dinosaurs can be traded or managed in a holding area to complete contracts and earn points.
- worker placement — Players assign ranchers to action spaces to gain resources, advance phases, and interact with dinos and contracts.
Video topics + discussion points
Quotes (from this video)
- it's a pretty tight little worker placement game
- I'm a big fan of games that allow you to earn special abilities that no one else has
- BOGO, baby BOGO
- it's not really like Jurassic Park at all