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Tiny Epic Dungeons

Game ID: GID0358250
Collection Status
Description

Tiny Epic Dungeons is a fully co-operative dungeon crawler for 1 to 4 players set in the fantasy world of Aughmoore.

In Tiny Epic Dungeons, players control a band of Heroes exploring a treacherous dungeon in search of the fearsome Dungeon Boss. Heroes make their way through the dungeon one room at a time. Around every corner goblins and ferocious minions seek to block the Heroes’ path. Where there isn’t an enemy, traps are set, ready to spring on even the most prepared Hero.

Tiny Epic Dungeons features a modular dungeon that is unique with each play.

The game is played over two acts: The Dungeon, and the Dungeon Boss. In both acts, the players are constantly struggling against the waning firelight of their torch which decreases each turn. When the torch goes out, the Heroes are forever lost in the darkness.

After clearing the dungeon of all its' minions and finding the entrance to the lair, players must engage in an epic battle against the Boss. Each boss has unique abilities and a lair with a unique environment that gives various advantages and disadvantages depending on the skill used and where the Hero attacks from.

These Epic Monsters cannot be slain by mere swords, axes, arrows, and the occasional spell. Ritual Rooms around the dungeon must be used to lower their magical bond to the dungeon. The Dungeon boss must be lured to these rooms to lower their defenses and allow the Heroes to strike the final blow!

Victory in Tiny Epic Dungeons is achieved by defeating the Dungeon Boss! In order to do that, the Heroes will need to collect legendary loot, and supreme spells

Heroes of old crafted loot to honor the ways of their clans. Bear, Lion, Phoenix, and Panther. Heroes can discover pieces from these ancient sets that grow more powerful the more you collect.

Will you be the greatest warrior the Bear clan has ever seen? Or will you make the Panther clan proud by stalking your prey and striking with surprising force, unseen before the moment of impact?

The story is yours to tell in Tiny Epic Dungeons!

-description from publisher

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 3 · mix 3 · neu 0 · neg 3
Mentions per page
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Showing 1–9 of 9
Video 6zp4u1GrV1U game_review at 0:00 sentiment: mixed
video_pk 13707 · mention_pk 40022
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Overall sentiment (raw)
mixed
Pros
  • Compact size fits on a shelf
  • Thematic dungeon crawl in a small box
Cons
  • Small table footprint may feel cramped
  • Gameplay depth may be lighter for experienced players
Thematic elements
  • Heroic exploration in a modular dungeon
  • Fantasy dungeon-crawl, compact dungeon exploration
  • Light, humorous, accessible
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — Core combat and action resolution using dice
  • hand management — Managing hero actions and equipment cards
  • modular board / dungeon tiles — Play area expands with dungeon tiles
  • short play sessions — Designed for quick, compact games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Dungeon Crawler that fits inside a tiny box but will barely fit on your table.
  • they're tiny they're epic they're at
  • seriously it takes up a lot of room
References (from this video)
No references stored for this video.
Video alXwM-f2S0I Our Family Plays Games general_discussion at 30:30 sentiment: positive
video_pk 13264 · mention_pk 38909
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Overall sentiment (raw)
positive
Pros
  • Mentioned with enthusiasm as a Kickstarter-backed title
  • Part of a larger Tiny Epic line celebrated by the hosts
Cons
none
Thematic elements
  • Tiny Epic scale, comedic/adventure
  • Fantasy dungeon crawling
  • Light-hearted, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • Not discussed in transcript — Not discussed in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Only play the games that have fun that you have fun with that you like
  • don't let other people push you into games that you don't like
  • research research research
  • we're analog we're going old school
  • know the rules
References (from this video)
No references stored for this video.
Video SwaZEGd2M78 Unknown Channel game_review at 0:00 sentiment: positive
video_pk 12117 · mention_pk 35462
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Overall sentiment (raw)
positive
Pros
  • Compact, small box that still feels like a full dungeon crawler
  • Character sheets with diverse, boss-specific powers
  • High replay value due to multiple bosses and varied dungeon layouts
  • Satisfying loot and upgrade progression with item sets
  • Contained and engaging dice system that keeps combat concise
Cons
  • Unconscious state can stall a player's turn and feel punishing
  • Iconography and the rulebook can be confusing due to numerous icons
  • Goblin minions can feel grindy and repetitive in longer sessions
  • Setup can be fiddly until you memorize card and token locations
Thematic elements
  • Vanquish evil by collecting loot, upgrading character sheets, and locating the dungeon boss
  • Fantasy dungeon crawl where heroes explore a dungeon to locate and defeat the final boss
  • Procedural dungeon exploration with loot-driven progression and boss encounter
Comparison games
  • Descent
  • Imperial Assault
  • Gloomhaven
  • Hadrian's Wall
  • Wrath of Ashaldron
  • Castle Ravenloft
Mechanics (from transcript analysis)
  • boss encounter — The boss resides somewhere in the dungeon; players must locate and defeat it to win
  • Dice-based combat — Roll four dice, choose one for the encounter, with other dice providing bonuses or upgrade options; dice can be enhanced with plus tweaks
  • Exploration and dungeon crawl — Players reveal new tiles as they move, triggering events and uncovering the dungeon layout
  • Hero actions & movement — On your turn you perform a single hero action (attack, move, or special action) indicated by blue icons; you may have opportunities for bonus actions
  • Loot and upgrade system — Loot obtained from battles and exploration can upgrade character sheets; item sets provide escalating power
  • Torch/endgame mechanism — A torch token progresses through the dungeon, driving events and eventually signaling the endgame through exhaustion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's tiny it's epic it's dungeons
  • this game's for you
  • it's tiny in a good way because it doesn't take any space
  • the dungeon is always going to be different
  • unconscious is kind of annoying
  • there are 9 million icons in this game
  • it's better than okay, it's good
References (from this video)
No references stored for this video.
Video Cl2Y9kFaKig Cardboard Herald top_5_list at 5:59 sentiment: positive
video_pk 10489 · mention_pk 30884
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Overall sentiment (raw)
positive
Pros
  • compact but deep dungeon crawl
  • nostalgic charm; strong family appeal
  • well-titted with emergent cavern dynamics
Cons
  • not as large-scale as full-size dungeon crawlers
Thematic elements
  • heroic adventuring, exploration, and dungeon delves
  • Fantasy dungeon crawl in a compact box
  • campaign-like with emergent dungeon caverns
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression and equipment — Acquire powers and gear to combat goblins, clocks, and bosses.
  • dungeon crawl in a tiny box — Heroes explore a dungeon with modular encounters and scalable challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five beautiful stocking stuffer games
  • it's a stellar Cooperative game
  • the ultimate narrative mystery puzzle
  • huge amount of game that is packed into a tiny box
  • my favorite to date
References (from this video)
No references stored for this video.
Video __Tf6PVA1Zs Unknown Channel game_review at 0:00 sentiment: negative
video_pk 6710 · mention_pk 19952
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Overall sentiment (raw)
negative
Pros
  • Small footprint and easy storage
  • Meeple miniatures for minions look great
  • Fast setup and quick start for a tiny-box game
Cons
  • Extreme randomness that hurts balance and enjoyment
  • Death loops and boss design issues
  • Symbol-heavy, unclear rulebook requiring external DLC rulebook
  • Limited meaningful player choice due to forced rushing and layout cycling
Thematic elements
  • Rushed dungeon exploration under time pressure with randomized hazards
  • Fantasy dungeon crawl with procedurally revealed layout and torchlight risk.
  • Procedural, encounter-driven with modular dungeon tiles
Comparison games
  • Dark Souls
  • Elden Ring
  • Massive Darkness
  • Tiny Epic Stories
Mechanics (from transcript analysis)
  • Doom/Death loop risk — If you are defeated in a room, you may be forced into death loops under certain conditions.
  • Minions and boss tiles as meeples — Minions and bosses represented by miniature components affect combat and progression.
  • Randomized loot and encounters — Treasure and enemies are drawn from randomized pools, affecting balance.
  • Tile-based dungeon generation — Dungeon layout is randomized by shuffling and flipping tiles with entrances/exits.
  • Torchlight countdown — A decreasing resource that pushes players toward faster decisions and exploration.
  • Weapon/armor/dice-based combat — Combat relies on dice with various modifiers and limited defense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game was diabolical; I did not get on with any of the game mechanics.
  • I absolutely hated this game.
  • Most die to the minions or just run out of torchlight and that right there for me is terrible game design.
  • The rule book is so bad they had to release a day one DLC rule book pack which is 15 pages long.
  • I forced myself to play this more than three times so this review to gather my full thoughts on it.
References (from this video)
No references stored for this video.
Video gNutufJOv4Q Board Game Coffee collection_showcase at 0:09 sentiment: mixed
video_pk 4630 · mention_pk 13563
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Overall sentiment (raw)
mixed
Pros
  • engaging dungeon crawler concept
  • manageable complexity
Cons
  • difficult learning curve
  • quick defeat possible
  • prototype version unbalanced
Thematic elements
  • dungeon crawling
  • fantasy adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the Grand Puba of like Gateway Games it's how you get your people from your Monopoly people in to playing everything else that we play
  • it's so good that we're giving it the board game coffee seal of approval
  • Catan hasn't played a big part in my board game history - Marvel Legendary and Pandemic got me into the hobby
  • I think you're gonna like this [about Taverns of Tiefenthal] and then she played and played like three times back to back
  • it's weird how I can like a game so much and forget so much about how it plays
  • they're so freaking clever they're so cool [about Exit Games]
  • I don't think I've a game has ever made me feel as stupid as these games
  • dice Throne is a fun battle Yahtzee
  • if people like Ticket to Ride and they're looking for something a little bit more complicated... I think this is like the upgrade
  • everybody always talked about gunshot clever I had no interest and then... I played this and I was like gunshot clever is so good
  • you have to trust the people you're with because it's blind [Quacks of Quedlinburg]
  • we're all just happy Canadian people just hugging each other saying sorry apologizing all the time and drinking coffee and donuts
References (from this video)
No references stored for this video.
Video WJxwNps0WiU Board Game Coffee preview at 0:00 sentiment: mixed
video_pk 3185 · mention_pk 9369
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Overall sentiment (raw)
mixed
Pros
  • Tiny, portable box with full dungeon crawling experience
  • Character variety with unique abilities
  • Set-collection bonuses add depth to item strategy
  • Procedural dungeon generation increases replayability
  • Cooperative play supports teamwork and role synergy
Cons
  • Prototype components shown; final production may differ
  • Hard difficulty may be punishing for some players
  • Miniatures are not yet finalized in prototype form
Thematic elements
  • Loot-driven exploration with set-based bonuses and heroic permutations.
  • Fantasy dungeon crawl in a procedurally generated dungeon.
  • Cooperative exploration with lighthearted humor and boss encounters.
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles via ritual totems — Boss encounters require luring foes out and completing totems to win.
  • cooperative play — Teamwork is essential to defeat minions and bosses.
  • Dice-based resolution — Outcomes are determined by dice rolls to simulate actions and combat.
  • Hero-specific traits and abilities — Each character has unique abilities that influence combat and exploration.
  • Randomized dungeon layout — Rooms and corridors are procedurally generated for replayability.
  • Set collection bonuses — Collecting matching equipment sets grants healing and stat bonuses.
  • Torchlight track and timed dungeon — Light is limited and dwindles with turns, pressuring the party to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tiny epic dungeons is a one to four player cooperative dungeon crawler in the same teeny tiny box format that you've come to love from the gang over at gamelan games
  • the miniatures are in the house
  • you die when the lights go out
  • tiny epic pain box
  • this is your moment to shine wear whatever the hell you want
  • we're going to a bris
  • you are not wearing that i am my own person
  • the final showdown between you and this guy or her or this thing or any of these terrifying monstrosities
  • hard like really hard
  • it's the best way to keep up to date with everything we do here at board game coffee
  • have fun keep gaming be social
References (from this video)
No references stored for this video.
Video gCyIvrJKDtE Robert game_review at 0:14 sentiment: negative
video_pk 2503 · mention_pk 7305
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Overall sentiment (raw)
negative
Pros
  • High-quality components for a compact box
  • Beautiful artwork and production values
  • Loot loop feels rewarding when it works
  • Iconography enables language-agnostic play
Cons
  • Rulebook is messy and not intuitive
  • Iconography is impractical and time-consuming to interpret
  • Appendix needed in plain English and sometimes not included in retail copy
  • Lengthy setup and onboarding
  • No official difficulty adjustments; difficulty feels punishing
  • Boss exposure is unreliable in many plays
Thematic elements
  • Loot, exploration, and survival with a high-variance dungeon layout.
  • Fantasy dungeon crawl in a compact box, exploring a modular dungeon on a time-limited quest.
  • Light, action-driven exploration with loot progression and occasional boss encounters.
Comparison games
none
Mechanics (from transcript analysis)
  • Boss encounter mechanics — Boss mechanics exist but are not guaranteed nor easily encountered, adding unpredictability.
  • Character/team selection — Players select a small party of adventurers and adapt to threats with their abilities.
  • Dungeon tiles and modular layout — Players thread a dungeon together with tiles to create varied layouts each game.
  • Loot and equipment rewards — Loot drops provide progression boosts and momentary dopamine hits as players acquire gear.
  • Procedural randomization — Randomized rooms and effects drive replayability at the cost of learning curve.
  • Torch track/time pressure — A ticking clock mechanic that constrains exploration and increases tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the iconography is just absolutely absurd
  • the rulebook being a mess
  • not respectful of the player's time
  • depressingly difficult
  • setup is a pain to set up
  • I don't know why they went with that
  • this is such a shame
  • not going to play this ever again
References (from this video)
No references stored for this video.
Video Tsj4XMxFCPY top_10_list at 13:45 sentiment: negative
video_pk 2192 · mention_pk 6401
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Overall sentiment (raw)
negative
Pros
  • Beautiful miniatures and components for a small box.
  • Strong hobby aspects and map generation creativity.
Cons
  • Hyperdense, difficult-to-learn rulebook.
  • Unnecessarily brutal difficulty with no official way to adjust.
  • Symbol reference and learning aids lacking in box; not printer-friendly.
  • Towering complexity reduces table-time accessibility.
Thematic elements
  • procedurally generated dungeon crawl with campaign-like elements
  • fantasy dungeon crawl
  • between-mission town/settlement optional progression
Comparison games
  • Tiny Epic Galaxies
  • Tiny Epic Defenders
  • Tiny Epic Pirates
  • Tiny Epic Quest
Mechanics (from transcript analysis)
  • apprentice mechanic after failure — If you fail a mission, you play apprentices instead of your main character.
  • dense rulebook with torch-based difficulty — Rulebook is dense; difficulty can feel unbalanced; no clear official adjustable path.
  • dungeon crawl with high difficulty — Runs feel brutal; many players may not clearly see the boss.
  • procedurally generated maps — Dungeon maps are procedurally generated for variety each play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rule book is just one of those uh cases where it makes you go through so much work learning it and there's just no reward
  • it's a very poor use of the IP
  • I hated that why don't you just let me keep using my assassin
  • this game is confusing to learn
  • these tiny epic games are not known for that
  • the rule book is atrocious The Learning Experience is atrocious
References (from this video)
No references stored for this video.
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