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Tiny Epic Mechs

Game ID: GID0358305
Collection Status
Description

It's the year 3030, and technology offers humankind unimaginable entertainment. What used to be virtual reality is now reality, and sports that once occupied your flat-screen now occupy the world stage. The largest of them embodies the evolution and integration of athleticism and machinery. Once every five years, hundreds of millions of viewers tune in to witness the spectacle that is M.E.C.H.s: Mechanized Entertainment Combat Heroes.

Tiny Epic Mechs is an arena-style player-vs-player action-programming game. It features ITEMeeples with plastic molded power armors and a Mech suit that the ITEMeeples actually go inside of.

In Tiny Epic Mechs, players take on the roles of highly skilled and athletic Mech pilots. They compete in a free-for-all battle royale over the span of six rounds. In each round, players select four of eight available actions to program. These actions keep you moving around the arena while allowing you to deploy high-scoring defensive turrets, plant explosive land mines with hidden values, collect resources, purchase weaponry, and power up into your Power Armor or eventually the highly-sought-after Mech Suit. While each player has their own Power Armor, there is only one Mech Suit, reserved for the king of the hill.

Your programmed actions are played out one at a time around the table until all players have executed their four actions. When you cross paths with another player, combat ensues. During combat, players exchange fire until one player is out of ammo and must retreat, or they are defeated and forced to reset.

Combat is fast, and you can use each weapon only one time per fight, so the more weapons you have, the longer you'll last. Weapons are categorized into three types, and each type counters one of the other types. If you time your weapons correctly, you can counter your opponent and unleash a more powerful attack and gain an edge over them. Dealing a lot of damage to your opponent will wow the audience and earn you lots of points, which brings you closer to victory. You also score victory points every other round based on area control and who controls the Mech. At the end of the game, you also earn points for each weapon you own.

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video k-pLx2K__MQ BoardGame Coffee top_50_list at 20:16 sentiment: positive
video_pk 7261 · mention_pk 21488
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Overall sentiment (raw)
positive
Pros
  • great introduction to programmable movement
  • fun arena combat with customization
Cons
none
Thematic elements
  • gladiatorial arena with customizable robots
  • arena mech combat with modular mechs
  • tabletop strategy with programmable movement
Comparison games
none
Mechanics (from transcript analysis)
  • arena combat with customizable mechs — each player equips weapons and defenses on their own mech
  • programmable movement — players secretly program a sequence of moves and reveal in order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easy to learn it's fun to play and it's easy to teach
  • I can flip up that rulebook in five minutes I'll be caught up like that
  • it's my all-time favorite rolling right now
  • tell your story as you're doing it so you have your hero cards
  • it's one of those games you want to save for Halloween or like a late night
References (from this video)
No references stored for this video.
Video IWd31rV11tE John Gates Games playthrough at 0:00 sentiment: positive
video_pk 6821 · mention_pk 20191
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Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • Engaging blend of area control and combat momentum
  • Strong asymmetry with distinct pilots and power suits
  • Clear, dynamic scoring across rounds with region-based bonuses
  • Exciting late-game transitions into the mighty mech with high payoff
Cons
  • Complex rule set and lengthy turns may be challenging for first-time players
  • Early missteps (e.g., mine placement) can hinder engine-building
  • Balance can tilt toward the mighty mech if not countered effectively
Thematic elements
  • Mech combat with arena-style scoring and audience objectives
  • Futuristic arena where pilots in mech suits battle for crowd entertainment
  • expository/tutorial narrative presented as a playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • Area control and scoring — Controlling zones yields points; special zones (mighty mech, bases) have extra rules and scoring implications.
  • Asymmetric pilots and power suits — Each pilot has unique abilities and starting loadouts; upgrading to the power suit changes available weapons and stats.
  • Combat resolution and counters — Attacks come in melee, ranged, area, or power variants; counters and special items (e.g., riot shield) modify outcomes and healing.
  • Mighty Mech (Power Mech) mechanic — Entering the mighty mech increases health and enables advanced weapon slots; limitations include no healing inside the mech.
  • Mines and turrets as control tools — Players deploy mines and turrets to contest zones and generate points; mines have hidden values and trigger damage.
  • Simultaneous programming — Players secretly select four actions each round and reveal them in order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is being funded through Kickstarter
  • mines are gonna cost credits equal to the value of the zone
  • power up into your power suit
  • the mighty Mac
  • the crowd really likes seeing this happen
References (from this video)
No references stored for this video.
Video PpJuwTn6bQo Board Game Coffee general_discussion at 24:30 sentiment: positive
video_pk 2831 · mention_pk 8274
Video thumbnail
Click to watch at 24:30
Overall sentiment (raw)
positive
Pros
  • Engaging programming mechanic
  • Fits well within the Tiny Epic line for sci-fi fans
Cons
  • Can become chaotic with multiple players
Thematic elements
  • mech upgrades and arena combat
  • futuristic mech competition
  • sci-fi
Comparison games
  • Tiny Epic Defenders
  • Tiny Epic Kingdoms
Mechanics (from transcript analysis)
  • action programming — players program four actions ahead and reveal them in order.
  • arena combat — duels and skirmishes with opponent mechs.
  • mech upgrades — collect/upgrades to enhance mechs for better performance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's nothing like Essen; it's huge and overwhelming; it's like a kid in a candy store.
  • It felt like an Alice in Wonderland experience; the breezeway is the heart of Essen.
  • Our backers are so important to us and we value their input.
  • It's unlike any other board game convention you have ever experienced.
  • I backed Godspeed on Kickstarter; it looks sick.
  • Tiny Epic Mechs is the first time it will be an Essen feel.
  • The booth has been great; the demos have gone super well.
  • We want to serve our backers first; they are important to us.
References (from this video)
No references stored for this video.
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