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Leomund’s tiny hut has grown into a corrupted, shifting, dark tower in a dreary land. The locals of a nearby village say none should go there but, after getting tired of shopping and dancing, your party has decided to completely ignore that advice.
You find the hut’s door ajar—a scent of wood fire and pine escaping it—and step inside. “I check for the traps!”, the rogue declares. It is too late, however. The party is pulled inside, the hut’s door slamming shut behind them. Each of you vanish in a puff of smoke, and reappear on separate floors of the creaking tower.
Inside you find knowledge long lost to the world; new items, spells, and a book detailing the process to become death itself…
- from the publisher's blurb
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