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Toledo

Game ID: GID0359624
Collection Status
Description

In Toledo players try to forge magnificent swords and bring them into the fortress of the city, the “Alcazar”.
Each player can send his five helpers on the map and on to the roads of Toledo, in order to acquire steel and jewels from dealers. Thus they get swords manufactured at the most famous armorer in the city. Afterwards those swords are to be delivered to Alcazar.
In addition there are two taverns (at which one “refuels” cards) as well as a place where the works of art of the resident painter, El Greco, are available.
There is a lot to discover in Toledo.

Year Published
2008
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
Mentions per page
Top
Showing 1–2 of 2
Video krvN3GmzMrw Chairman of the Board top_14_list at 1:55 sentiment: negative
video_pk 10691 · mention_pk 31557
Video thumbnail
Click to watch at 1:55
Overall sentiment (raw)
negative
Pros
  • pioneer-like mechanism of building scoring areas as the game progresses
Cons
  • paint-by-numbers feel
  • dated, generic feel; lacks excitement
Thematic elements
  • trade routes and resource collection
  • medieval road-building
  • painterly, route-building with a clear point-scoring objective
Comparison games
none
Mechanics (from transcript analysis)
  • area scoring by roads/regions — points come from strategic placement and ensuring some routes reach scoring areas
  • resource collection — gathering resources on tiles to build swords and score points
  • tile placement — placing road tiles to connect routes and access resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a lot going on here, way more than I can summarize in a short clip like this
  • this took us over five hours to play with a teach, and that's unforgivable
  • an older Martin Wallace game, paint-by-numbers and ultra generic
  • it's not my favorite of the racing genre
  • five minutes to play and it's just a different Unique Style game
  • the core system is brilliant and it keeps you engaged throughout
References (from this video)
No references stored for this video.
Video wkxHYQajNsU Board Stupid general_discussion at 21:10 sentiment: positive
video_pk 9550 · mention_pk 28263
Video thumbnail
Click to watch at 21:10
Overall sentiment (raw)
positive
Pros
  • gorgeous production and map integration
  • strong cooperative rhythm
  • family-friendly yet offers depth
Cons
  • board complexity may overwhelm casual players
Thematic elements
  • city-planning collaboration with shenanigans
  • shared city-building with a modular, tile-based map
  • light-to-medium strategic city-building
Comparison games
  • Mysterium (shared-map vibes)
Mechanics (from transcript analysis)
  • cooperative planning — teams coordinate to optimize the city’s growth
  • tile placement — place tiles to shape a shared city footprint
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a trick-taking game that isn’t afraid to be completely wild.
  • The production is stunning. Unreal, really.
  • Heavy as balls, Matt—that's a serious Euro.
  • One of the best two-player games of the year, no question.
References (from this video)
No references stored for this video.
Transcript Navigation
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