Collection Status
Your Rating
Description
Too Many Bones: Unbreakable is the standalone conclusion to the Too Many Bones franchise.
Join new characters Figment and Gale as they traverse the dangerous caverns beneath the land of Daelore using the game mechanics of Too Many Bones.
Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video YrE0KT34pDs
Unknown Channel game_review at 0:00 sentiment: positive
video_pk 827 · mention_pk 2374
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Deep, unique character progression with distinct dice paths
- High replayability due to multiple Gearlocks and upgrade options
- Tactically satisfying co-op puzzles and planning
- Compact, tactile board and thematic component design
- Humor and writing contribute to an engaging narrative feel
Cons
- High price and expensive components
- Long play sessions (around 3 hours plus with 2-3 players)
- Heavy rulebook and read-required setup can be daunting
- Some components (slippery cards, bulky packaging) can be drawbacks
Thematic elements
- Gearlock-driven dungeon-crawl with heavy emphasis on asymmetric character progression and cooperative problem solving
- Underground world where Gearlocks explore, fight monsters, and upgrade via a tactical dice system
- Humorous, thematic, text-heavy world where encounters drive the story-like flow
Comparison games
- Spirit Island
- Your Old World
Mechanics (from transcript analysis)
- Backup plan and 'bones' resource — Bones from dice serve as backups and unlock powerful abilities even when primary actions miss.
- Character-specific skill dice trees — Each Gearlock has a unique progression path that unlocks new dice and powers, creating asymmetry between characters.
- Cooperative day-cycle with encounters — Days progress through events or battles; success or failure shapes the start of the next day.
- Dice-based action economy — Actions are resolved via dice, with outcomes tied to basic attributes (health, attack, dexterity, defense) and specialized skill dice.
- Loot, upgrades, and loot economy — Defeating monsters yields loot; upgrades modify dice and enable new strategies across sessions.
- Terrain and modular board — A compact board with terrain chips that influence movement, range, and tactics; boards can be layered for depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is one of the top rated Cooperative games of all time and solo did you forget it's also a solo game
- The board is compact yet it feels like I am running across the battlefield
- Getting your plan together... you create a distraction there then the monster will attack that and I'll survive this round
- Massive replayability from all of its components and everything
- The story and writing is quite good; it's funny and thematic
- This game is so unique and satisfying to build these characters
References (from this video)
No references stored for this video.
Transcript Navigation
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