Skip to main content

Too Many Bones: Undertow

Game ID: GID0360503
Collection Status
Description

Join new playable Gearloc characters Stanza and Duster as they journey down the Sibron River in search of answers in this standalone expansion/sequel to Too Many Bones!

Too Many Bones: Undertow allows for 1-2 players out of the box, but by bringing in additional Gearlocs from the original game or adding in characters like Ghillie, Nugget, and Tink, you can create an adventure for up to four players. Undertow features all new baddies, encounters, tyrants, and a double-sided battle mat. Battles take place both on land and on your raft, adding even more variety and brain-bending tactics.

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–3 of 3
Video 74EjieULwx0 Gaming Rules general_discussion at 30:37 sentiment: positive
video_pk 13353 · mention_pk 39177
Video thumbnail
Click to watch at 30:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense, tense, and epic
  • Offers roller coaster moments
Cons
  • Not ideal for beginners
  • Somewhat intimidating entry point
Thematic elements
  • Roll-and-write style dice engine with co-op twists
  • Tense, epic dungeon-boss style arc
  • Dynamic, emotional ride with ups and downs
Comparison games
  • Too Many Bones
Mechanics (from transcript analysis)
  • standalone expansion logic — Undertow adds complexity atop base Too Many Bones
  • two-character solo/duo play — Two players can play the solo experience together
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Loving it, absolutely loving it"
  • "I think Jaws of the Lion is a better all-round put together package"
  • "it's one of the most complicated games out there; the learning curve is huge"
  • "I rate the game I think like a 9.5 out of 10"
  • "we played Star Wars Imperial Assault all day"
References (from this video)
No references stored for this video.
Video MZA7NhzkpYQ Board Game Replay game_review sentiment: positive
video_pk 1102 · mention_pk 3213
Overall sentiment (raw)
positive
Pros
  • Unique character mechanics
  • Deep character progression
  • Interesting song/ability system
  • Expanded healing mechanics
Cons
  • Complex character learning curve
  • Requires significant time to understand character abilities
Thematic elements
  • Dice-building RPG
  • Cooperative RPG adventure
  • Campaign-based
Comparison games
  • Original Too Many Bones
Mechanics (from transcript analysis)
  • Character progression — Each character has unique talent trees and ability systems
  • dice building — Players build and upgrade character dice with unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Each character is its own game
  • We're totally locked in to play this again
References (from this video)
No references stored for this video.
Video 5to8mIqfQr8 Unknown Channel game_review at 0:17 sentiment: positive
video_pk 412 · mention_pk 1238
Video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone product that can be played without owning the base game
  • Strong campaign element with additional enemy types and a two-sided board
  • Excellent tactile components and storage solutions; compact box feels premium
  • Two-player to three-player scalability with additional content like gasket and stanza
  • Fills gaps in Undertow with fresh mechanics while preserving the core system
Cons
  • Not recommended as an entry point into Too Many Bones due to learning curve
  • Rulebook is dense; gear locks each require learning and can be a barrier to entry
  • Some encounter cards are unclear and may require consulting BoardGameGeek FAQ
  • Storage expectations may differ; some expansions are optional and not included in every setup
  • Rule clarifications are sometimes missing on the cards themselves; reliance on online FAQs
Thematic elements
  • gear-driven progression, boss-centric battles, and tactical dice combat
  • fantasy dungeon-crawl with modular encounters and a two-sided board
  • campaign-driven with standalone and base-game integration options
Comparison games
  • Too Many Bones (base game)
Mechanics (from transcript analysis)
  • campaign mode — A linked sequence of encounters and challenges with a day-counter mechanic and escalating difficulty.
  • Difficulty Tuning via Gear Locks — Adjusting the number of gear locks modulates difficulty and campaign intensity; learning curve increases with more locks.
  • Gear Locks — Modular equipment pieces that drive actions, learning curve, and strategy; each gear lock has its own rules and interactions.
  • Initiative and Die Tracking — Dice are used for initiative, effects, and turn-tracking, sometimes rolled later in sequences.
  • Premium Components and Storage — High-quality chips and gear locks; emphasis on tactile feel and organized storage; uses accessory organizers.
  • Standalone/Modular Content — Undertow can be played as a standalone game or integrated with base Too Many Bones content; includes compatibility with gasket and other expansions.
  • Two-Sided Board — Board surfaces flip to alternate terrain (water vs land), affecting encounter types and tactics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would not recommend this as an entry to Too Many Bones
  • This is a standalone version
  • The Campaign element was interesting
  • Storage solution is pretty good and saves a lot of table space
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3
View on BoardGameGeek